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- #HOW TO SHRINK WII ISO GAMES MANUAL#
- #HOW TO SHRINK WII ISO GAMES ARCHIVE#
- #HOW TO SHRINK WII ISO GAMES FULL#
- #HOW TO SHRINK WII ISO GAMES DOWNLOAD#
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Check the hash with Redump to make sure nothing was altered. There's a data loss (error correction data) which can damage a select few games. Drag-and-drop the iso on the specific tool, then compress it with 7zip.
#HOW TO SHRINK WII ISO GAMES DOWNLOAD#
#HOW TO SHRINK WII ISO GAMES ARCHIVE#
When coupled to a compressed archive format (7zip/gzip/zip) however it achieves drastic size reductions. ECM only zeroes out redundant error correction data (but in some rare cases this data may be used for anti-piracy, hence corrupting the dump!). Gain: Not Immediate (ISO size doesn't change).You might be overjoyed to learn this has become the industry standard nowadays. Some go a little step further and make that garbage data not just a sequence of 00/FF to make the ISO much, much harder to compress using regular archive formats like zip/7zip/rar. It's in the best of your interests not to mess with this data arrangement (referred to as LBA and TOC in the case of GC/Wii/PS2/PSP) or else the game might not even work in some cases (it might in others though).īUT- the most common bar none use for this is to screw with pirates and people who download ISOs off online sharing websites, by making the ISO bigger and harder to download. Its purpose can be to fill in some spots in the disk so that specific parts of game data are in specific areas of the disk (like the borders) and hence the drive's reading speed is quick enough in these spots for the game to work properly. It's either a sequence of 00/FF (you know what's inside a file if you open it with a hex editor) or randomized garbage data. Garbage data isn't game data and just bloats the disk size. Captain Tsubasa (SCD): 512 MB > 146 MB (Game Data) + 3 MB (audio as MP3) > (as 7zip) 34 MB (Game Data) + 3 MB (audio)ĭevs often have their games much, much bigger than they need to be.Princess Crown (SAT): 574 MB > 72 MB (Game Data) + 50 MB (Audio-CD data in MP3 format).Some aren't compatible with MP3 so convert to WAV with MP32WAV if that's the case. Playable on Emulators? Yes (use virtual drive if needed).Playable on Hardware? No, but can be reverted to be.Can be reverted? Yes, just burn the ISO+MP3/WAV+CUE again using a CD burner tool (ImgBurner) either to a physical disk, or as a ISO+BIN file.Tools Used: Load the BIN+CUE using a virtual drive, then use a CD dumping tool.Gain: Several hundreds of MBs to just a few dozen, depending on how much this specific game relies on the Audio-CD sound format.MP3/WAV is the sound data from the Audio-CD, but these formats take much less disk space ISO is the disk data with only the game data
#HOW TO SHRINK WII ISO GAMES FULL#
By the time the PS1 gen came, the Audio-CD part was just used for messages like "Don't put this in a CD player, dumb user!" and little else (exceptions exist, of course!)īIN/ISO is the full disk data, including Audio-CD sound data and game data That's why devs no longer used it, preferring custom audio formats included in the "game data" part of the disk. Even a 700 MB CD containing nothing but Audio-CD data can hold at most around 80 minutes worth of sound data. Of course, the CD contained also game data.īut it was terribly inefficient when it comes to disk storage. Game developers stored often orchestrated/Redbook music and occasionally voice acting, using the Audio-CD format. what did these have in common was their reliance on the regular CD format.
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Sega-CD, PC-Engine, PlayStation, Sega Saturn. 2.8.1 XEX (Xbox Executable) + Data folder (a.k.a Spilling The ISO Guts).2.7 GameBoy Advance / Nintendo DS / Nintendo 3DS.2.6.1 WUD (Wii U Compressed Image Dump Archive).2.5.1 GCZ (Dolphin native archive format) - GC/Wii.
#HOW TO SHRINK WII ISO GAMES MANUAL#
2.2.1 Manual Scrubbing + GZIP Compression.